![]() ![]() ![]() I understand that the difficulty of the game is not very even right now, I will try to soften it in the process. Wooden boxes are specially made to fit under the window so that the player can enjoy the view from the window, but it looks like a large two-door wardrobe should be made.Īs for the free seats at the doors, this can be said not relevant, since one of the next updates will be devoted to the modular collection system for residential cars and the placement of furniture will greatly change in new cars. no more ideas :) Hello! Thanks for so many ideas! )Īlmost everything that you described is planned for implementation, and something even already exists. Originally posted by 2302:After 30 hours of playing some ideas for the roadmap. ![]() so please dont implant lot of new keys :D gamepad using - at this time i use "xpadder" and it works great - cause of not hundreds of > or send him to a point on map - means some option to give him. if there come an companion, an option to say stay here (train or wherever) was great a small buggy to drive, so the red petrol cans make sense > i like to play a smooth gameplay (like now) Idea: 3 leves: easy - normal - zombieapocalypse after work and sit on couch i dont want to kill 100 super zombies should be visible Now' might have been under her which happens sometimes and How you be able to get it. There is a Key for gate and the Boss should have drop it. Killed all other zombies in arena but cant open the gate to get out or any doors to the store. a zombie hear this an goes to this spot (as distraction) Killed the Dead City boss have train track lever. > stay the night (sleep) at this save place - so you dont need to turn back to the train > so if you explore large areas and you clean a part and it is save, you can rest and a special backpack: 6 slots plus 2 plots with an sleepingbag and am "candle" inside different backpack with 6,8,10 slots for fast access (those on the middle top) > why not usable to fill up bottles (or small ponds, puddle or barrels etc) on top of some guildings inside the big city are some big water reserves more furniture (especaly for ammo, weapons, food.) > so maybe slidable doors are better the normal door space behind open train door not usable - but it is space for small box wooden two door locker: why not place one on the other 4 ( Fat Zombie) - Area 7 ( Farmland Valley): Nightstand inside the cage in the basement of the log cabin in the hidden canyon.After 30 hours of playing some ideas for the roadmap. 3 ( Zombie Nurse/Spittoon) - Area 6 ( The Wilderness): Red "Life Fitness" bag inside the first-class section of the crashed passenger plane.Ĭollectible Figure No. The shop can be unlocked with the key that is dropped after defeating Grace.Ĭollectible Figure No. 2 ( Zombie Runner/Broker) - Area 4 ( Dead City): Duffel bag inside the walled shop in the Town. 1 ( Zombie Walker/Everyman) - Area 2 ( Fishing Farm): Military trunk in the basement of the mansionĬollectible Figure No. ![]() Most of these are old assets that are no longer in the current version of the game, but have been preserved in the form of figurines as an homage to the game's development and history.Īs of the 14.0 update, there are currently four figures that can be found.Ĭollectible Figure No. As their name suggests, these are small figurines that resemble characters, objects, or other assets found in Zompiercer. Collectible Figures are a series of unique items that can be found in certain locations thoughout the player's journey, added in the 14.0 update. ![]()
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